![]() ![]() ![]() We will begin by creating a preliminary outline for the planned texture in Photoshop, before moving onto 3D Studio Max where we will be generating the base mesh and preparing it for sculpting. We will discuss setting up all of our software before we use it to ensure that it’s as easy as possible for you to get started! ![]() This tutorial is intended for those that have a base understanding of the modeling process and are aware of the uses of various texture maps. This 14 part video-tutorial series will guide you through the process of concepting and creating a tileable normal, ambient occlusion and height map within ZBrush, Knald and xNormal. Duration 14 Chapters Project Files Included MP4 ![]()
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